The trademark PLAYERZERO was filed by Ready Player Me OÜ, a corporation established under the laws of the Republic of Estonia (the "Applicant"). The application was published for oppositions on October 15, 2024, and received one opposition filed on October 23, 2024 by CEIIA - CENTRO DE ENGENHARIA E DESENVOLVIMENTO on Likelihood of confusion. the opponent was represented by CLARKE, MODET Y CÍA., S.L. and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued October 23, 2024
The application was filed in English, and English was also language of all opposition proceedings (French was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Scientific, research, navigation, surveying, photographic, cinematographic, audiovisual, optical, weighing, measuring, signalling, detecting, testing, inspecting, life-saving and teaching apparatus and instruments
Apparatus and instruments for recording, transmitting, reproducing or processing sound, images or data
Recorded and downloadable media, computer software, blank digital or analogue recording and storage media
Computers and computer peripheral devices
Computer software for creation of personal 3D avatars for games and VR
Downloadable computer software
Downloadable software applications
Downloadable image files
Digital character and avatars
Animated digital characters and avatars
Downloadable computer software application which allows users to create virtual images consisting of avatars, images representing individuals and graphical depictions of people that can be posted, shared and transmitted via multi-media messaging (MMS), text messaging (SMS), email, online chatrooms, global computer networks, and other telecommunications networks
Computer application software for mobile phones, mobile devices, and tablet computers that enables a user to take, upload and send photographs from their device and receive corresponding high quality, artistic drawings in the nature of an emoji, emoticon, avatar, sticker, and other digital image formats representing the original photographed content
Computer software platforms, downloadable, for application, video game, and entertainment software development
Computer programs and computer software for entertainment.
The mark was filed in class 38 with Telecommunication services and services for communicating and transmitting avatars on and via personal computers, mobile phones, tablets and other electronic devices..
The mark was filed in class 41 with following description of goods:
Entertainment services
Entertainment in the nature of providing avatars on personal computers, mobile phones, tablets and other electronic devices
Mobile media and entertainment services in the nature of animated and non-animated content preparation, namely, creation and production of multimedia entertainment content in the form of avatars
Providing graphics in the nature of avatars and images representing individuals.
The mark was filed in class 42 with following description of goods:
Scientific and technological services and research and design relating thereto
Industrial analysis, industrial research and industrial design services
Quality control and authentication services
Design and development of computer hardware and software
Provision of online non-downloadable software
Provision of online non-downloadable web-based software
Online provision of non-downloadable web-based programmes
Provision of online non-downloadable computer software for creating and modifying digital animated characters and avatars
Provision of online non-downloadable digital characters and avatars
Provision of online non-downloadable animated digital characters and avatars
Providing a website in relation to non-downloadable software for creating virtual images consisting of avatars, images representing individuals and graphical depictions of people
Providing temporary use of non-downloadable computer software for creating virtual images consisting of avatars, images representing individuals, and graphical depictions of people that can be posted, shared and transmitted via multi-media messaging (MMS), text messaging (SMS), email, online chatrooms, global computer networks, and other telecommunications networks
Software as a service (SaaS)
Software as a service (SaaS) services featuring software for computer games
Software as a service (SaaS) services, namely, hosting software for use by others for use in computer gaming
Software as a service (SaaS) services featuring software for watching audio and video material featuring virtual reality, augmented reality, and mixed reality content
Platform as a service (PaaS)
Platform as a service (PaaS) services featuring software for computer games
Platform as a service (PaaS) services, namely, hosting software for use by others for use in computer gaming
Platform as a service (PaaS) services featuring software for watching audio and video material featuring virtual reality, augmented reality, and mixed reality content
Providing temporary use of web-based software
Information, advisory and consultancy services in relation to all the aforesaid services.