EUTM file information

019084061

Superotto


September 24, 2024

Trademark Summary

The trademark application Superotto was filed by Winlandia Marketing OÜ, a corporation established under the laws of the Republic of Estonia (the "Applicant"). The application was published for oppositions on October 22, 2024, and still open for oppositions.

The application was filed in English (French was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer programs [downloadable software]
    2. Computer games entertainment software
    3. Computer games programmes [software]
    4. Computer software for accessing computer networks
    5. Computer graphics software
    6. Interactive computer software
    7. Computer games software
    8. Computer interface software
    9. Computer software platforms
    10. Computer gaming software
    11. Computer software, recorded
    12. Educational computer software
    13. Software for computers
    14. Recorded computer game software
    15. Computer video game software
    16. Computer software for entertainment
    17. 3D computer graphics software.
  • The mark was filed in class 41 with following description of goods:
    1. Education
    2. Provision of training
    3. Entertainment
    4. Cultural and sporting activities
    5. Gaming services
    6. Online gaming services
    7. Providing online games
    8. Computerised training
    9. Instructional and training services
    10. Organising of education games
    11. Education and training services relating to games
    12. Gaming services for entertainment purposes
    13. Entertainment services in the nature of online gaming
    14. Providing online entertainment in the field of computer gaming entertainment
    15. Provision of online information in the field of computer games entertainment.
  • The mark was filed in class 42 with following description of goods:
    1. Development of video and computer games
    2. Development of hardware for video games
    3. Development of computer hardware for computer games
    4. Computer programming of video and computer games
    5. Information, advisory and consultancy services relating to computer and video games software
    6. Development of hardware for use in connection with electronic and interactive multimedia games.